Yatzy bonus - scandal!Register now for free at GameDesire, and start your adventure with yatzy. Die Punkte aller am Ende dieser Runde auf dem Tisch liegenden Sechser wird aufaddiert und unter "Sechser" eingetragen. Zum Ende des Spiels nimmt die Anzahl der zur Verfügung stehenden Möglichkeiten ab und die Wahlmöglichkeiten werden zunehmend eingeschränkt. Lässt sich eine gewürfelte Kombination in keines der ersten 12 Felder eintragen, so hat der Spieler einmalig durch das Feld "Chance" die Möglichkeit, einfach die Summe der 5 Würfel einzutragen. Meistens garantiert dir dies den Bonus, was wiederum eine höhere Punktzahl bedeutet. Vielen Dank für die Info.
Yatzy Bonus VideoU2 - The Miracle (Of Joey Ramone)
In each round, you roll the dice and then score the roll in one of 13 categories. You must score once in each category. The score is determined by a different rule for each category.
The game ends once all 13 categories have been scored. If you enjoy playing games like yahtzee you may like online casino games where you can find a big variety of Asian and new slots games.
Game Start To start with, roll all the dice. After rolling you can either score the current roll see below , or re-roll any or all of the dice.
You may only roll the dice a total of 3 times. After rolling 3 times you must choose a category to score.
You may score the dice at any point in the round, i. Scoring To score your combination of 5 dice, you click one of the 13 boxes, or write it on the scorecard scoresheet.
There are two sections to the score table - the Upper Section and the Lower Section. Once a box has been scored, it cannot be scored again for the rest of the game except the Yahtzee category , so choose wisely.
Upper Section Scoring If you score in the upper section of the table, your score is the total of the specified die face. So if you roll: If the One, Three or Four Categories were selected for scoring with this roll, you would score a zero.
If placed in the Two or Six category, you would score 2 and 6 respectively. Bonus If the total of Upper scores is 63 or more, add a bonus of Note that 63 is the total of three each of 1s, 2s, 3s, 4s, 5s and 6s.
Fun game to play and unlike other games,it seems the dice are fairly random. I have had no problems with this game crashing and it is very much like the original with dice and the paper scorecard.
Maxi yatzy is the best idea ever!!!!! I want even bigger with 7 or 8 dice!!! Greatest yatzy game available!!! Not played on line yet.
Now played a few of the hard level and getting to like it even more. Found this game a great "time killer" for one or multiple players.
Ich bin ein alter Yatzyhase, was soll ich da noch sagen. I enjoy it it reminds me of family night when I was younger. Like the old fashioned game I used to play when I was younger!
Added bonus of achieving different levels to keep it interesting. Can be played on-line against others or if no connection to Internet, you can practice on your own.
Usually take only seconds to find an opponent.
Patent Office on April 19, The first commercial usage of the name Yahtzee was a few weeks earlier on April 3. Lowe classified his product as a Poker Dice Game.
According to Hasbro , the game was invented by an anonymous Canadian couple, who called it The Yacht Game because they played it on their yacht with their friends.
Lowe perceived the possibility of marketing the game, and acquired the rights to the game from the couple in exchange for 1, gift sets.
According to Lowe, the game did not initially do well commercially, since the rules and appeal were not easily conveyed in an advertisement.
Eventually, he had the idea of organizing Yahtzee parties at which people could play the game and thereby gain a first-hand appreciation of it. The idea was successful, and enthusiasts quickly popularized the game through word of mouth.
Lowe Company sold Yahtzee from to The game and its contents were copyrighted by Lowe in , , , and In , Milton Bradley purchased the E.
Over time, the Yahtzee logo has taken several forms. The original version of the logo was used throughout the entire period that the game was produced solely by the Lowe company.
After , the logo changed various times. This logo is found on the scorecards and the game box es. The game consists of a number of rounds. In each round, a player gets three rolls of the dice, although they can choose to end their turn after one or two rolls.
After the first roll the player can save any dice they want and re-roll the other dice. This procedure is repeated after the second roll.
The player has complete choice as to which dice to roll. They can re-roll a die for the third roll that was not rolled on the second roll.
The Yahtzee scorecard contains 13 different category boxes and in each round, after the third roll, the player must choose one of these categories.
The score entered in the box depends on how well the five dice match the scoring rule for the category. Details of the scoring rules for each category are given below.
As an example, one of the categories is called Three of a Kind. The scoring rule for this category means that a player only scores if at least three of the five dice are the same value.
The game is completed after 13 rounds by each player, with each of the 13 boxes filled. The total score is calculated by summing all thirteen boxes, together with any bonuses.
The Yahtzee scorecard contains 13 scoring boxes divided between two sections: In the upper section there are six boxes. The score in each of these boxes is determined by adding the total number of dice matching that box.
If a player scores a total of 63 or more points in these six boxes, a bonus of 35 is added to the upper section score.
Although 63 points corresponds to scoring exactly three-of-a-kind for each of the six boxes, a common way to get the bonus is by scoring four-of-a-kind for some numbers so that fewer of other numbers are needed.
A player can earn the bonus even if they score a "0" in an upper section box. In order to gauge how well a player is doing in the upper section, they often refer to being "up" or "down" compared to the average of three required for each box.
So that if a player scores four "sixes" they will be "6 up"; while if they then score just two "twos" they will then be only "4 up". Similarly, if a player starts with two "twos" they will be "2 down".
Some players count a Yahtzee as being a valid Full House. However the official rule is that a Full House is "three of one number and two of another".
If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category. Some combinations offer the player a choice as to which category to score them under; e.
The Chance category is often used for a turn that will not score well in any other category. A Yahtzee occurs when all five dice are the same. If a player throws a Yahtzee but the Yahtzee category has already been used, special rules apply.
If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra points.
However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus. In either case they then select a category, as usual.
Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.
In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used. In the official rules  the player must act in the following way.
In the simpler, alternative version of the Joker rule   the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.
The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.
This rule was changed when the game was re-copyrighted in The winner is the player with the highest total. The rules do not specify what happens in the event of a tie.
It is important to understand the probability of completing a Yahtzee. This depends on whether a particular Yahtzee is required or any Yahtzee.
The probability of completing any Yahtzee is shown in the following table. The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
With two pairs, either can be chosen. So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.
This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.
If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others. The distribution is as follows:.
There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.
Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.
If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.
An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.
Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw, where it is better to keep other combinations.
For instance after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or he is trying to maximize his average score.
Different strategies will also be required should he need to achieve a specific target. The strategy to maximize his chance of getting a four-of-a-kind involves keeping any four-of-a-kind that he has.
If he has a four-of-a-kind then after the first throw he will keep the other if it is a 5 and 6, while after the second throw he will keep it if it is a 4, 5 or 6.
So that with he keeps and will throw the 3. If he does not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that he has and re-roll the other dice.
With two pairs he will keep the higher pair. With no pair he will keep the highest die. Following this strategy gives him a Check Wikipedia for a detailed list of the differences between the two games.
Anyway, I hope you enjoy the game. If you have any questions or comments, send them to admin cardgames. My name is Einar Egilsson and over there on the left is my current Facebook profile picture!
Since I have no artistic talent whatsoever I used graphics that I found at OpenClipArt , a great site with free graphics.
All games Spread cards. What do you want to say to your opponent? Disconnected Sorry, your connection to the game server failed Close.
Well this is embarassing! Multiplayer These players are currently online. Enter your name Please enter a name to display to other players Confirm.
Are you sure you want to concede the game? We are using cookies! Show me personalized ads. Hi there Sorry to interrupt you. The players look pretty sad.
Maybe they would be happier if you turned off your ad blocker? Click here for instructions! Click here to remove it.
Did you accidentally turn off the theme? Click here to turn it on again. Gameplay In each turn a player may throw the dice up to three times. Upper section combinations Ones: Get as many ones as possible.
Get as many twos as possible. Get as many threes as possible. Get as many fours as possible. If placed in the Two or Six category, you would score 2 and 6 respectively.
Bonus If the total of Upper scores is 63 or more, add a bonus of Note that 63 is the total of three each of 1s, 2s, 3s, 4s, 5s and 6s. You score the total of all the dice.
For 4 of a kind you would need 4 die faces the same. Small and Large Straight A Straight is a sequence of consecutive die faces, where a small straight is 4 consecutive faces, and a large straight 5 consecutive faces.
Small straights score 30 and a large 40 points. So if you rolled: Full House A Full House is where you have 3 of a kind and 2 of a kind.
Full houses score 25 points. First Yahtzee A Yahtzee is 5 of a kind and scores 50 points, although you may elect NOT to score it as a yahtzee, instead choosing to take it as a top row score and safegaurd you bonus.